Presumably made as an accurate simulation of driving through some of the potholes around here, this is a video of a variety of different vehicles attempting to speed across a giant rectangular pit in the road. Some fare much better than others. Others don’t fare well at all, which makes
This is a video of DOOM being played inside of DOOM. What a time to be alive! Wait, am I? Hard to tell sometimes. I think so? Some details about just what the hell is going on and how to do it yourself: I have found a code execution exploit
This is a video of filthy liar/cheater Cody Miller attempting to replicate a Halo: Combat Evolved speedrun he posted online (years later revealed to have been a bunch of individual videos spliced together) as part of a 2011 Games Done Quick charity marathon. In the video he’s attempting to complete
This is a video of Battersea Dogs and Cats Home feline welfare manager JoAnna Puzzo evaluating the new ‘Stray’ video game for cat accuracy. Clearly, she knows her stuff. Which is impressive, because I thought the only thing a person could know about cats is that you can’t know anything
Because this is the internet and the internet never sleeps, and even if you catch it sleeping and call it out it insists it was just thinking with its eyes closed, this is Indiana Jones And The Elden Ring, a mashup of clips from Indiana Jones movies and gameplay from
This is a video compilation of cats reacting to the recently released third-person kitty adventure game ‘Stray’ being played (I have it lined up to start this weekend). One thing is for certain: they definitely recognize the characters as cats. So if the entire purpose of the game was to
This is a video of the Maytree Acapella Quintet (previously) performing the soundtrack and sound effects of Street Fighter II ENTIRELY WITH THEIR MOUTHS. Me? I only use my mouth for eating and yelling at people. They do an amazing job, and the faces they make were definitely value-add as
This is a video of the train station (modeled after the Etchū-Daimon Station in Toyama, Japan) created by 3D environment artist Lorenzo Drago at ArtStation using Unreal Engine 5, which allows creators to scan real-world objects and turn them into assets, unrestricted by polygon count. Some more info straight from