Visual effects designer Clinton Jones challenged 3D artists to create a scene rendering from their imagination, all using the same base animation of a human figure struggling to move forward. 2,400 different artists submitted animations, and the top five and top 100 were selected. The first video below is the
Because occasionally (but very, very rarely) hard work and dedication pay off instead of just being a giant waste of time, this is a video of William Landgren showing the incredible progress he made using Blender (a free and open-source 3D computer graphics software toolset) over the course of two
This is a video discussing and demonstrating a method for rendering a much more photorealistic version of Grand Theft Auto V using an artificial intelligence powered convolution network that produces images frame-by-frame at speeds fast enough to be run at interactive (read: playable) rates. Some more info that’s so far
This is a video discussing and displaying the evolution of Epic Games’ Unreal Engine, from the initial Unreal Engine tech demo of 1996 to the upcoming release of Unreal Engine 5 and Metahuman Creator. We sure have come a long way, haven’t we? The early graphics look so antiquated I
MetaHuman Creator is a new tool being released by Unreal that allows anybody to create their own remarkably realistic looking digital humans “in a matter of minutes.” Obviously, I’m going to make a digital clone of myself, but with a penis I’m not constantly tripping over. Bringing compelling real-time digital